It will stretch the image to fill the bounding box, distorting its aspect ratio.įit Width will always fit the image within the width space of the box. Stretch will always completely fill the bounding box with the image. The image will extend pass the bounding box to maintain a complete fill. The image's aspect ratio is preserved. The image's aspect ratio is preserved.įill will always fill the bounding box completely with the image. Below are the available Stretch Modes to choose from.įit will always fit the image within the bounding box shrinking either its width or its height. Stretch Modes define how the image will fit to its bounding box.
With the new Screen Image selected, set the Texture field in the Inspector panel to your imported Texture resource. To add a new Image attached to the Screen, press "+" button at the Objects panel and select Screen Image Screen Images are great for UI elements, overlays, headers, footers, logos and more. These images will exist in 2D space attached to the screen. Images can be added to the Screen as well. You can alternatively add a new resource press "+" button at the Resources panel and select Import Files. For information about adding animated textures, please refer to the 2D Animation guide. To do this, drag and drop a PNG, JPG or GIF to the Resources panel from your computer. To add an image to your Lens, you first need to add a Texture resource to the Resources panel.
They can be added to the 3D scene, attached to the screen, attached to the face and more. Images are 2D planes that can be added to your Lens.